Post by Andee on Dec 8, 2011 11:58:11 GMT -5
Only two powers are allowed for each wolf. One from the species specific list and one from the all allowed list.
Teros:
Plant Growth- The ability to control the growth of plants, but only the growth, it cannot control the plant itself. Controlling larger plants takes more energy.
Telekinesis- The ability to move a single object with the wolf's mind. The larger the object is the more energy it takes.
Rage- An incredible strength fills the user and they have double the strength they normally would for two posts of the user.
Eagle Sight- The wolf can see into the past by touching an object and seeing who passed by recently, only works for the previous two days.
Poison- Poison runs through the wolf's veins and they have the ability to secrete it from their pores.
Rock Formation- The ability to call rocks to do the wolf's biding, whether it is to create floating stairs, or to throw at their enemies it takes more energy to move larger rocks. Can only be used three times in a thread.
Neru:
Shadow Call- The ability to call the shadows to the user's body and hide their form easier. This merely elongates shadows nearby and can sometimes look out of place.
Bone Needles- The ability to grow small bone-like pins through the wolf's skin and use them like spiked armor. It is somewhat painful and they do not stay for more than a couple four posts from the user.
Howl- The howler has such a strong and high-pitched howl that it can cause ear-drums to bleed and dizziness/nausea to happen afterward. The user goes deaf for a few minutes afterward. Can only be used three times in a thread.
Inside Voice- The whispers of this wolf can be thrown in a way that allies can hear them in their ears, only allies they are pack mates with can hear them.
Faerie Fire- A blue fire can be called sprout from the wolf's fur and light a place of darkness, it only causes light and does not burn. It only lasts for four posts from the wolf if not put out sooner by the them.
Encroaching Darkness- The ability to blind the user's foe, it only works on one enemy and only lasts for three posts from that wolf.
Shiran:
Heat Detection- The ability to see heat like snakes do. Blink and engage the power, the wolf can then see the outlines of warmblooded creatures even through objects, unless it is thick stone.
Tiger Claws- The wolf's claws become metal and sharpen/become larger to become like that of a tiger's. They have the ability to retract, it lasts for five posts from the wolf.
Doppleganger- This power allows the user to create two mirror images of themselves, these are not physical beings and cannot attack, they merely confuse the foe. They only last for three posts from the user.
Wind Barrier- The ability to create a shield of wind that surrounds the wolf that is three feet in diameter. It can only block basic attacks. Can only be used three times in a thread.
Streamline- Uses the air around them to make the user more streamlined and move through either the water or the air faster.
Wind Blade- An attack that slices the skin of an opponent, only can attack one foe and only can be used three times in a thread.
Myro:
Flame Caller- The user has the ability to let out a flare of fire burning a foe somewhat, within a five foot radius. The power can only be three times in a thread.
Trackless- The wolf using this will be able to use an aura around it's body coating it's body so it can't be smelled and they leave no tracks, being virtually invisible to any trackers, will only last for three posts of the using wolf.
Rolling Fog- This ability causes a thick rolling fog to come, making it impossible to see and grows with how many posts it is conjured with. With one post the radius is 20 feet large, with up to three it covers the entire thread scene and doesn't end.
Will o'Wisp- This ability allows the user to create a small visible tracking orb that follows the target and has a telepathic bond with the user, reporting the area the target is at. Only can be set on one character at a time and the farther away the character gets from the user the more energy it drains.
Pheromones- The ability to manipulate the user's pheromones to either, make themselves more sexually appealing, make themselves more intimidating, or place their scents in multiple places. These drain the user's energy the longer they are used.
Bear Trap- The user's teeth, when they have bitten into a foe,can be detached and then regrown in the user's next post. Leaving painful sharp fangs in the muscle of the other wolf.
Acedo:
Light Speed- Covers the user's body in electricty, speeding their running. They cannot change direction in mid-dash and can only use this power three times a thread.
Fur Forming- The guard hairs of the user's tail are hardened (either blunt or sharp) and can be used as a weapon. It retains the flexibility of fur, this ability only lasts for two posts and cannot be used again until five posts have passed. It also takes up to two posts to form correctly.
Iron Coat- The user's guard hairs on the body stiffen, acting as a defensive barrier against most attacks. It retains some flexibilty of fur (so bruising still may occur), this ability only lasts for two posts and cannot be used again until five posts have passed. It also takes up to two posts to form correctly.
Freeze- The ability to freeze water or other liquids, they can only freeze the liquids they are touching. They can freeze them into any form, but can only use this power three times a thread.
Pedigree- Ability to tap into a feral power that can heighten any one chosen sense, it only lasts for three posts from the user and can only be used twice per thread.
Aura Blast- The ability to take energy from the light of the sun or the moon and make it into a strong blast that can deal damage. It takes two posts to charge, and the user MUST stay in the direct light of either the moon or the sun, if in the shadows the charge is canceled. When completely charge the fur of the user glows. The blast shoots from the mouth, can only be used once in a thread.
All Allowed Powers List:
Fire Ball- The ability to shoot out a large orb of fire from the user's mouth that can burn a foe. This can only be used three times in a thread.
Stun Gun- A large burst of electricity that can stun a target, making their movements slower and their muscles seize. It can only be used three times in a thread, after a use the user must charge for three posts to use it again.
Gifted Tongue- This ability gives the user the tongue of all animals and they can speak to every creature. This sometimes comes in handy in a fight if they build up a good reputation.
Healing- Uses power from the earth to heal small wounds easily, healing larger wounds uses life energy from the healer.
Water Whip- This gives the user the ability to whip around extremely quickly and pull water from the air, using the force from spin to cause a whip of water to lash out along from their tail. Can only be used three times in a thread.
Hands of Shadow- When the user concentrates they manage to move their shadow from side to side and lengthen it, they can link it to another wolf's shadow if standing in the right direction and call a pair of hands from said wolf's shadow to grip the wolf's paws to keep them in place. Can only be used twice during a thread.
Empathy- The ability to feel another's emotions through touch, cannot always be controlled. Cannot control the emotions of others.
Whirl Orb- This is an orb of wind that can be fired either from a flap of wings or the user's mouth. It has enough power to break rocks. It can only be used three times during a thread.
Teros:
Plant Growth- The ability to control the growth of plants, but only the growth, it cannot control the plant itself. Controlling larger plants takes more energy.
Telekinesis- The ability to move a single object with the wolf's mind. The larger the object is the more energy it takes.
Rage- An incredible strength fills the user and they have double the strength they normally would for two posts of the user.
Eagle Sight- The wolf can see into the past by touching an object and seeing who passed by recently, only works for the previous two days.
Poison- Poison runs through the wolf's veins and they have the ability to secrete it from their pores.
Rock Formation- The ability to call rocks to do the wolf's biding, whether it is to create floating stairs, or to throw at their enemies it takes more energy to move larger rocks. Can only be used three times in a thread.
Neru:
Shadow Call- The ability to call the shadows to the user's body and hide their form easier. This merely elongates shadows nearby and can sometimes look out of place.
Bone Needles- The ability to grow small bone-like pins through the wolf's skin and use them like spiked armor. It is somewhat painful and they do not stay for more than a couple four posts from the user.
Howl- The howler has such a strong and high-pitched howl that it can cause ear-drums to bleed and dizziness/nausea to happen afterward. The user goes deaf for a few minutes afterward. Can only be used three times in a thread.
Inside Voice- The whispers of this wolf can be thrown in a way that allies can hear them in their ears, only allies they are pack mates with can hear them.
Faerie Fire- A blue fire can be called sprout from the wolf's fur and light a place of darkness, it only causes light and does not burn. It only lasts for four posts from the wolf if not put out sooner by the them.
Encroaching Darkness- The ability to blind the user's foe, it only works on one enemy and only lasts for three posts from that wolf.
Shiran:
Heat Detection- The ability to see heat like snakes do. Blink and engage the power, the wolf can then see the outlines of warmblooded creatures even through objects, unless it is thick stone.
Tiger Claws- The wolf's claws become metal and sharpen/become larger to become like that of a tiger's. They have the ability to retract, it lasts for five posts from the wolf.
Doppleganger- This power allows the user to create two mirror images of themselves, these are not physical beings and cannot attack, they merely confuse the foe. They only last for three posts from the user.
Wind Barrier- The ability to create a shield of wind that surrounds the wolf that is three feet in diameter. It can only block basic attacks. Can only be used three times in a thread.
Streamline- Uses the air around them to make the user more streamlined and move through either the water or the air faster.
Wind Blade- An attack that slices the skin of an opponent, only can attack one foe and only can be used three times in a thread.
Myro:
Flame Caller- The user has the ability to let out a flare of fire burning a foe somewhat, within a five foot radius. The power can only be three times in a thread.
Trackless- The wolf using this will be able to use an aura around it's body coating it's body so it can't be smelled and they leave no tracks, being virtually invisible to any trackers, will only last for three posts of the using wolf.
Rolling Fog- This ability causes a thick rolling fog to come, making it impossible to see and grows with how many posts it is conjured with. With one post the radius is 20 feet large, with up to three it covers the entire thread scene and doesn't end.
Will o'Wisp- This ability allows the user to create a small visible tracking orb that follows the target and has a telepathic bond with the user, reporting the area the target is at. Only can be set on one character at a time and the farther away the character gets from the user the more energy it drains.
Pheromones- The ability to manipulate the user's pheromones to either, make themselves more sexually appealing, make themselves more intimidating, or place their scents in multiple places. These drain the user's energy the longer they are used.
Bear Trap- The user's teeth, when they have bitten into a foe,can be detached and then regrown in the user's next post. Leaving painful sharp fangs in the muscle of the other wolf.
Acedo:
Light Speed- Covers the user's body in electricty, speeding their running. They cannot change direction in mid-dash and can only use this power three times a thread.
Fur Forming- The guard hairs of the user's tail are hardened (either blunt or sharp) and can be used as a weapon. It retains the flexibility of fur, this ability only lasts for two posts and cannot be used again until five posts have passed. It also takes up to two posts to form correctly.
Iron Coat- The user's guard hairs on the body stiffen, acting as a defensive barrier against most attacks. It retains some flexibilty of fur (so bruising still may occur), this ability only lasts for two posts and cannot be used again until five posts have passed. It also takes up to two posts to form correctly.
Freeze- The ability to freeze water or other liquids, they can only freeze the liquids they are touching. They can freeze them into any form, but can only use this power three times a thread.
Pedigree- Ability to tap into a feral power that can heighten any one chosen sense, it only lasts for three posts from the user and can only be used twice per thread.
Aura Blast- The ability to take energy from the light of the sun or the moon and make it into a strong blast that can deal damage. It takes two posts to charge, and the user MUST stay in the direct light of either the moon or the sun, if in the shadows the charge is canceled. When completely charge the fur of the user glows. The blast shoots from the mouth, can only be used once in a thread.
All Allowed Powers List:
Fire Ball- The ability to shoot out a large orb of fire from the user's mouth that can burn a foe. This can only be used three times in a thread.
Stun Gun- A large burst of electricity that can stun a target, making their movements slower and their muscles seize. It can only be used three times in a thread, after a use the user must charge for three posts to use it again.
Gifted Tongue- This ability gives the user the tongue of all animals and they can speak to every creature. This sometimes comes in handy in a fight if they build up a good reputation.
Healing- Uses power from the earth to heal small wounds easily, healing larger wounds uses life energy from the healer.
Water Whip- This gives the user the ability to whip around extremely quickly and pull water from the air, using the force from spin to cause a whip of water to lash out along from their tail. Can only be used three times in a thread.
Hands of Shadow- When the user concentrates they manage to move their shadow from side to side and lengthen it, they can link it to another wolf's shadow if standing in the right direction and call a pair of hands from said wolf's shadow to grip the wolf's paws to keep them in place. Can only be used twice during a thread.
Empathy- The ability to feel another's emotions through touch, cannot always be controlled. Cannot control the emotions of others.
Whirl Orb- This is an orb of wind that can be fired either from a flap of wings or the user's mouth. It has enough power to break rocks. It can only be used three times during a thread.